Prospectus

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Game Studies and Cultural Analysis

Why Game Studies? For whom?

What is the cultural and social role of computer games? This minor uses interdisciplinary and intermedial approaches to answer that question. Literature and film have often been seen as media that offer critical reflections on our times. Can we see computer games in the same way?

This minor offers you the insights and tools you need to become a game critic. Game critics—experts who are able to unravel the cultural and social roles of games—are nowadays perhaps even more necessary than film critics or literary critics. Computer games are not just the omnipresent, defining media of our times; they also speak to the condition of our 21st society in ways no other media can.

During a range of varied courses, you will explore the many ways in which games address and shape society. First, computer games shape our relation to technology and digitalization, while also inviting a critical reflection on the effects of digitalization, for example the new forms of political control (informatic control, Galloway). Second, on another level, gamification has transformed didactical methods and communication strategies; third, while games, on the one hand, use the conventions of film, television, comics, literature, etc., on the other hand we can also see that the visual arts, films, and television series have changed under the influence of games. Computer games are at the heart of fundamental changes in art, culture, society and politics. We will explore these issues through a critical discussion of an extensive range of mainstream and indie games (from Half-Life to The Sims, Zelda and Fortnite, from The Elder Scrolls to The Witcher and The Walking Dead).

As game making is a part of game culture, and as designing a game contributes a lot to understanding the nature of the medium, this minor also offers different opportunities to obtain skills in game making. Students of the Humanities, Social Sciences and (Computer) Sciences can collectively create either a game prototype or a working computer game. You will be able to follow a course in game making first; science students (and others) will be interested in learning about story-telling. You will put your new-won insights at work during a 10 ec hands-on course. The shared aim of all courses, both the theoretical and the hands-on courses, is the deconstruction of the medium of computer games.

The Leiden University Game Studies and Cultural Analysis-minor is unique in bringing together game making and critical game analysis.

Design your own minor

All students can now design their own 30 or 31 ec-minor, by selecting courses from the programme. Note that the Introductory course is mandatory.

Maximum number of participants: 45

Prospectus number: 5000MGSCAN

Class number: 1037

Language: English

Registration:

LEI students 2 May to 15 July 2022

TUD and EUR students 2 May to 31 May 2022

Minor

Course EC Semester 1 Semester 2

Semester 1

Introduction Game Studies and Cultural Analysis 10
Games and Transmedia Storytelling 5
Introduction Story-Telling and Generative Narratology (Science-students) 5
Introduction to Video Game Making 6

Semester 2

Game Analysis: Games and Cultural Analysis (The Elder Scrolls) 10
Hands-On: Reflective Game Development in Action 10

More info

Information

  • Extent: 30 or 31ec (from offer of 46 ec)

  • Intended for: students from all disciplines

  • Language of instruction: English

  • Website: elective credits

  • Coordinator: Angus Mol

  • More information: Angus Mol and Coordinator of Studies Maria Dijkgraaf

  • Board of examiners: Literatuur- en Mediawetenschappen

  • Registration:
    LEI students 2 May to 15 July 2022
    TUD and EUR students 2 May to 31 May 2022

Register for the minor activity via uSis.
Register separately for the courses via MyStudymap.

Remarks

Courses in the minor:

  • (Interdisciplinary) Introduction Game Studies and Cultural Analysis (10 ects) mandatory

  • Games and Transmedia Storytelling (5 ects)

  • Introduction to Video Game Making (6 ects)

  • Introduction Story-Telling and Generative Narratology (Science-students) (5 ects)

  • Game Analysis: Games and Cultural Analysis (10 ects)

  • Hands-On: Reflective Game Development in Action (10 ects)