During 6 weeks, under the guidance of one of the teachers, groups of students will dedicate themselves to a creative and reflective assignment that builds on the earlier courses. The result will be a game prototype. They will also produce a theoretically sound reflection on their aims and accomplishments, and the (digital) results of their shared work.
After this course, students have obtained concrete insights in the ways in which video games generate meaning and effect, and of the ways in which they intervene in the larger cultural context.
The timetable is available on the website.
Mode of instruction
Course Load: 140 Hours
Lectures: 16 Hours
Course Preparation: 124 Hours
Game prototype 50%, reflection paper 50%.
A resit is offered for all assignments.
How and when an exam review will take place will be disclosed together with the publication of the exam results at the latest. If a student requests a review within 30 days after publication of the exam results, an exam review will have to be organized.
Blackboard will be used to provide students with additional information/reading material.
The reading list will be announced on Blackboard
Enrolment through uSis for classes, exams and final papers is mandatory.
For questions about the content of the course, you can contact the teacher Ms I. Hoving
For more information please check the website of the study program Film and Literature Studies.