This 13-week course is dedicated to exploring the many aspects of one specific game series (in 2014-2015: The Elder Scrolls, Bethesda, 1994-), within the context of comparable games and the intermedial genre of fantasy. Students will learn to bring key concepts and analytic methods discussed in the first semester, and a range of more specific issues and concepts for this genre to bear on the TES-games, and learn how to develop this analysis into a critical reflection on the social role of these specific games, and the genre of RPG-(fantasy)-games as a whole, within a broader cultural and social context.
After this course, students have obtained
an insight in the contemporary cultural and theoretical relevance of the intermedial genre of fantasy, and of the genre of RPG fantasy video games ;
the ability to work with the concepts and insights obtained in the first semester to analyse a specific case study;
knowledge of a range of specific concepts and insights relevant for this specific genre;;
the ability to engage in a well-informed cultural analysis of an aspect of the games series (fantasy, neomedievalism, landscape, space, religion, magic, database, identity, race, death, gender, sexuality, pleasure, counter-gaming, etc.), and to write a well-founded report of this analysis.
Mode of instruction
Presentation 20%, short paper 40%, exam 40%
Blackboard will be used to provide students with additional information/reading material
The reading list will be announced on Blackboard. Short essays that are not available on internet will be placed on Blackboard, longer texts will be available on the “werkgroepenplank” (working group shelves) in the library.
Students need to register in uSis for classes, exams and final papers.
For questions about the content of the course, you can contact the teacher Ms I. Hoving
For more information please check the website of the study program Film and Literature Studies