Games are being sold and experienced, not as “autonomous” products, but as components of a conglomeration of different texts that are distributed through a range of platforms. Games derive characters and plots from other media (Star Wars, Lord of the Rings, etc), or they may become the point of departure of screen adaptations or novelisations themselves (Tomb Raider, Assassin’s Creed). In this 6-week course we will explore how stories are told across various platforms, and how this network of cultural texts creates a fictional space with which the gamer/reader/viewer can interact.
After this course, students have obtained
insight in the theoretical and methodological implications of the concept of “convergence culture” (Jenkins);
insight in, and the ability to analyse, the intertextual relations between video games and other media;
insight in the ways in which games influence other art forms, and vice versa;
insight in the differences between media-specific forms of narration, and the ability to analyze the different forms.
Mode of instruction
Take-home exam (100%)
Blackboard will be used to provide students with additional information/reading material.
The reading list will be announced on Blackboard. Short essays that are not available on internet will be placed on Blackboard, longer texts will be available on the “werkgroepenplank” (working group shelves) in the library.
Students need to register in uSis for classes, exams and final papers.
For questions about the content of the course, you can contact the teacher Ms I. Hoving
For more information please check the website of the study program Film and Literature Studies